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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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x11
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rpg
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crossfir.92
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crossfir
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crossfire-0.92.5
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include
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commands.h
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C/C++ Source or Header
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1996-07-24
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2KB
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52 lines
/*
* static char *rcsid_commands_h =
* "$Id: commands.h,v 1.10 1994/11/09 03:15:37 master Exp $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1994 Mark Wedel
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to master@rahul.net
*/
/*
* Crossfire commands
* ++Jam
*
* ''', run and fire-keys are parsed separately (cannot be overrided).
*/
/* The initialized arrays were removed from this file and are now
* in commands.c. Initializing the arrays in any header file
* is stupid, as it means that header file can only be included
* in one source file (so what is the point of putting them in a header
* file then?). Header files should be used like this one - to declare
* the structures externally - they actual structures should resided/
* be initialized in one of the source files.
*/
extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
WizCommands [];
extern const int CommandsSize,NewServerCommandSize,
SocketCommandsSize, WizCommandsSize;